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Gaming in Social, Locative and Mobile Media

eBook
ISBN/EAN: 9781137301420
Umbreit-Nr.: 7336707

Sprache: Englisch
Umfang: 192 S., 1.64 MB
Format in cm:
Einband: Keine Angabe

Erschienen am 29.05.2014
Auflage: 1/2014


E-Book
Format: PDF
DRM: Digitales Wasserzeichen
€ 62,95
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  • Zusatztext
    • Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
  • Kurztext
    • Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
  • Autorenportrait
    • Larissa Hjorth is an artist, digital ethnographer and Professor in the Games Programs, School of Media&nbsp;and Communication, RMIT University, Australia. She is co-director of RMIT's Digital Ethnography Research Centre (DERC) with Heather Horst. Since 2000, Hjorth has been researching the gendered and socio-cultural dimensions of mobile, social, locative and gaming cultures in the AsiaPacific. These studies are outlined in her books, Mobile Media in the Asia-Pacific (2009), Games and Gaming (2010), Online@AsiaPacific: Mobile, Social and Locative in the AsiaPacific Region (with Michael Arnold, 2013), and Understanding Digital Media in the Age of Social Networking (with Sam Hinton, 2013).<BR><BR>Ingrid Richardson is Associate Professor in Digital Media at Murdoch University, Western Australia. She has a broad interest in the 'human-technology relation', and has published on topics such as scientific technovision, virtual and augmented reality, games, mobile media and small-screen practices, urban screens, remix culture and web-based content creation and distribution.<BR><BR>