Detailansicht
Gender, Masculinity and Video Gaming
eBook - Analysing Reddit's r/gaming Community
ISBN/EAN: 9783030282622
Umbreit-Nr.: 8375412
Sprache:
Englisch
Umfang: 0 S., 1.52 MB
Format in cm:
Einband:
Keine Angabe
Erschienen am 23.11.2019
Auflage: 1/2019
E-Book
Format: PDF
DRM: Digitales Wasserzeichen
- Zusatztext
- <p>This book examines gender attitudes in Reddits popular video gaming community&nbsp;subreddit, r/gaming. Video gaming has long been understood as a masculinised social&nbsp;space and, while increasing numbers of girls and women now engage in the pastime,&nbsp;boys and men remain the predominant social actors. Furthermore, the gaming&nbsp;community has been widely identified as a prime case study in broader concerns&nbsp;around toxic masculinity and gendered online harassment. However, there is also&nbsp;underexamined evidence of a growing movement in the community coming forward&nbsp;to voice its collective opposition. Utilising an innovative combination of computational&nbsp;and qualitative methods, the research undertaken here exposes this fuller picture,&nbsp;revealing significant contestation and a spectrum of attitudes that mark out this&nbsp;popular gaming community as a battleground for gender (in)equality. Students and&nbsp;scholars across a range of disciplines, including gender studies, media studies, cultural&nbsp;studies, sociology, games studies and computer sciences, will find this book of interest.</p><div><b><br></b></div>
- Kurztext
- This book examines gender attitudes in Reddit's popular video gaming community&nbsp;subreddit, r/gaming. Video gaming has long been understood as a masculinised social&nbsp;space and, while increasing numbers of girls and women now engage in the pastime,&nbsp;boys and men remain the predominant social actors. Furthermore, the gaming&nbsp;community has been widely identified as a prime case study in broader concerns&nbsp;around 'toxic' masculinity and gendered online harassment. However, there is also&nbsp;underexamined evidence of a growing movement in the community coming forward&nbsp;to voice its collective opposition. Utilising an innovative combination of computational&nbsp;and qualitative methods, the research undertaken here exposes this fuller picture,&nbsp;revealing significant contestation and a spectrum of attitudes that mark out this&nbsp;popular gaming community as a battleground for gender (in)equality. Students and&nbsp;scholars across a range of disciplines, including gender studies, media studies, cultural&nbsp;studies, sociology, games studies and computer sciences, will find this book of interest.
- Autorenportrait
- <div>Marcus Maloney is Lecturer in Sociology, Coventry University, UK.</div><div><br></div><div>Steven Roberts is Associate Professor in Sociology, Monash University, Australia.</div><div><br></div><div>Timothy Graham is Senior Lecturer in Sociology and Communication, Queensland University of Technology, Australia.</div>