Detailansicht

Computer Games and Language Learning

Digital Education and Learning
ISBN/EAN: 9781137005168
Umbreit-Nr.: 9056697

Sprache: Englisch
Umfang: xvii, 167 S.
Format in cm:
Einband: gebundenes Buch

Erschienen am 21.08.2013
Auflage: 1/2013
€ 106,99
(inklusive MwSt.)
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  • Zusatztext
    • A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
  • Kurztext
    • UNIQUE: First single-authored book on the topic of computer aided language learning (CALL) and computer gamesTIMELY: Computer games are regular facet of social and educational lifeGROUNDBREAKING: Offers a new rationale for the use of computer games in educationINTERNATIONAL: Research in technophile Japan can be applied to the English-speaking world for language acquisitionINTERDISCIPLINARY: The book will have considerable appeal across disciplines including the fields of applied linguistics, the learning sciences, computer games research and computer assisted language learningTHEORY + PRAXIS: The first book to bring together both theory and practice in the above areas in a comprehensive manner
  • Autorenportrait
    • Mark Peterson is Associate Professor in the Graduate School of Human and Environmental Studies at Kyoto University, Japan.